Before we even begin. How much do ranks "really" matter? Not so much. Things work better when people work and do what they want from the bottom up. Take charge of what you want to do, do it well! Maybe people follow you, maybe not. Have fun.
Originally, the rank structure was going to be based only around the current in-game Marines (military, air force style). After seeing how many people may be interested in both Combat Ops and Logistical Ops, we may end up with two sets of ranks. One with the standard military feel, for those that enjoy primarily mastering combat. A second set for those that really prefer the trading, exploring, economy and other similar functions. To break down the ranks, if that happens, the second group would be treated like Warrant Officers in real life. A warrant officer is a specialist in their field. A high ranked specialist out ranks a standard officer, when dealing within their field of specialty. In a combat situation, a warrant officer follows the lead of a standard officer. When their field of specialty comes in to play, they can out rank a standard officer. For example, you might have a Bio-Weapons specialist in real life. When dealing with those weapons, a warrant officer of sufficient rank will out rank a Captain, because the Captain doesn't know diddly about Bio-Weapons. As in real life, no elite squadron is functional without an elite support group.
Everyone who is a HellBadger is an Officer. No corporals or sergeants make the cut here and anything above the rank of Colonel (Generals/Admirals). No one works at a desk here!
For now, everyone will start as Lieutenant unless someone puts there paws up for a Warrant Officer rank. This may be advantageous for those that want to be ranked up on that side, as dedicated and long term people will gain rank for being apart of the organization longer.
How will people gain ranks? Everyone starts at the bottom first. Ranks are purely optional, and really don't mean much but it is something that shows a persons dedication to the group or the game being played.
I would say that any major event that is achieved (winning the Universe Cup, being on the top 10 "total points" list, having a record bounty on your head, finding one-off key strategic locations etc) though not necessarily team based, this shows a high level of skill so it would gain you a rank. If you're the best killer in the 'verse, you would be promoted to Captain. Maybe no one really likes you, but when all the Promoted Officers are dead, the newer players should go: "Follow that guy! He probably knows what he is doing".
Most rank gains won't be just for skill but by having people naturally drawn to you (following you), showing lots of enthusiasm, always being available to help team members, being knowledgeable and transferring that to others, would gain a person a rank, if they wanted it.
The group can vote in promotions, either a Yay or Nay vote could happen anytime by the HellBadger members just because they want to see someone rewarded for hard work or just for being awesome.
If you have a higher than base rank, and you think you can just boss people around or act like an ass-hat, you will be demoted.
Modern wings, as we know them, began their existence with a service test
of combat wings in 1947-1948. These wings were initially temporary
Table of Distribution (T/D) organizations. In 1948, at the end of the
service test, HQ USAF replaced these T/D wings with permanent
constituted combat wings each having a combat group, an air base group, a
maintenance and supply group, and a medical group.
Combat <red wing>
Tactics <gold wing>
Warrant Officer [WO]
Chief Warrant Officer [CWO]
Master Chief Officer [MCO]
Command Chief Officer [CCO]
Executive Officer [XO]
Epaulettes applied to the shoulder (and forum tags).
Epaulettes viewed as looking at the right shoulder looking at the character from your point of view. (Epaulette points toward neck)
Back of Epaulette is "thick", claw points forward.
Similar "claw-stripe" insignia on the collar and sleeve. On sleeve, points wrap around from back.
On collar, red claw markings are red metal. In Colonel rank, collar is red with black metal logo.
Colonel and other higher ranks, still deciding on final markings.